MEET THE TEAM
We’re assembling a world-class team of creatives to build the future of this system. Our next step will be to recruit playtesters, then creators, then players and GMs! If you’re interested in becoming part of the Plotweaver community, sign up for updates.
Meric Moir
Raised on a steady diet of comic books, movies, and music handed down from three older brothers, Meric has been a pop culture nerd his entire life. TTRPG development was the perfect trap for him, combining his various loves of writing, storytelling, community building, and production editing. He’s been a game store owner, completed a professional writing degree at MacEwan University, and worked as a marketing manager for over a decade. In the TTRPG industry, Meric worked as a freelance designer on games including the Cosmere RPG, The Expanse, Fantasy AGE, Achtung! Cthulhu, and Star Trek Adventures, and he’s streamed actual plays for over five years as Massive Damage Adventures and Sky Hammer Press.
He/Him
Plotweaver RPG Director | Project Codex Lead
Kienna Shaw
She/They
Project Folio Co-Lead
Kienna is a game writer, narrative designer, and wearer of many hats in the TTRPG space. They've contributed to projects like Pathfinder Lost Omens: Tian Xia World Guide/Tian Xia Character Guide, DIE RPG, Starforged, Cloud Empress, and Stormlight Scenarios while self-publishing micro-RPGs on the side. She's also the co-curator of the TTRPG Safety Toolkit and co-creator of award-winning setting book Arcon: City of Neon Daylight. Kienna can now be found as a dynamic duo with their spouse Dylan Grinder, together making games that are emotionally resonant, mechanically intriguing, and thematically poignant.
Andrew Fischer
He/Him
Lead Designer
Andrew is a game designer, consultant, and leader with over 15 years of industry experience. Across that career he has led development on tabletop games such as the Star Wars RPG, the Warhammer 40,000 RPG, Fallout, and most recently the Cosmere RPG. Beyond that, Andrew worked to pioneer a genre of app-integrated board games that combine physical and digital game systems in products like Mansions of Madness 2nd edition, Lord of the Rings: Journeys in Middle Earth, and Descent: Legends of the Dark.
When he's not designing for Plotweaver, Andrew works as the game design director at Earthborne Games, a studio focused on creating conscientious and sustainable games such as their debut title Earthborne Rangers.
Dylan Grinder
She/He
Project Folio Co-Lead
Dylan is a graphic/game designer with a penchant for transforming systems to accommodate new experiences. Raised by roleplayers in California's Bay Area where he developed a passion for building emotional resonance into the act of play, she now works with her spouse Kienna Shaw in Toronto, Canada, where the two blend imaginative settings with evocative mechanics to craft compelling gameplay. He has authored original games, such as Become: Artificial Investigation & Spoken Magic, and worked as a freelancer in layout for games like Valor: the Heroic Roleplay System and Draw Steel, and mechanics design for games like LOOT and Huckleberry.
James Mendez Hodes
He/Him
Project Grimoire Lead
Mendez is a cultural consultant, game designer, and writer. You might know his consulting work from Dungeons and Dragons, Daggerheart, or the Jackbox Party Packs; his designs from the Avatar Legends RPG or Streets of Jade; or his writing from some blog posts complaining about orcs and racism. He studied religion, dance, and English literature at Swarthmore College; and Asian classics at St John's Graduate Institute. He likes martial arts, hip hop, and orcs.
Nat Kreiman
He/They
Designer
Nat! is a storyteller. In that pursuit they're a disability advocate, designer, editor, unabashed mechanics head, wilder of words, and professional gamemaster working on their 10,000 hours behind the screen. You can find their designs in Flee, Mortals!, Where Evil Lives, and The Undead Gala, their sensitivity consulting in Arcadia, and their editing chops on show in myriad Siren's Song Games titles. They studied small group communication at the University of Washington and love swing music, theater, and Magic: The Gathering.
Max Brooke
He/Him
Consulting Designer
Max Brooke is a game designer with a background working on roleplaying games such as Warhammer 40,000 RPG, Star Wars RPG, Legend of the Five Rings RPG, and Cosmere RPG, miniatures games including Star Wars: X-Wing and Star Trek: Into the Unknown, and board games like Stonesaga. He specializes in deep, thematic, narrative experiences that he struggles to effectively explain to his parents.
Outside of his work as a consulting designer on the Cosmere RPG and Plotweaver, Max runs Wild Plum Games, a Minnesota-based studio making games about giant robots and flowers (not the same game).
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